We hope that this page will stay short! But any corrections
or amendments that need to be made to the game will be listed here as
we learn of them. If you have questions or comments that you feel should
be included here, just click here
to send an email to the creator. |
Bracers (Expansion Set One) |
The description of Bracers should read as follows:
Damage is removed after damage dice are rolled.
No cards may be equipped to this card.
|
Mordol The Black (Expansion Set One) |
The description of Mordol's Epic Buckler (listed
under his starting equipment) should read as follows:
Epic Buckler (Arm):
1d6 Damage Resistance
Can only be used against one attack per turn.
|
Spiked Armor (Expansion Set Two) |
The description of Spiked Armor should read as
follows:
Must currently have Armor equipped
to use this card and must equip to one designated piece of Armor.
You may only have one Spiked Armor card in play.
|
Steel Grim (Starter Box Character) |
The description of Steel's Special Abilities
should read as follows:
1d6 Frost Resistance
1d6 Fire Vulnerability
|
Starter Box Back |
There was a misspelling of the word "independence"
in the next to last paragraph of the game description.
|
Throw Weapon (Expansion Set One) |
The description of Throw Weapon should have the
following as it's first sentence:
Played at the beginning of your Attack Phase
as a means of declaring an attack.
|
Underhanded Card (Expansion Set Two) |
The results for the die roll made for Underhanded
should read as follows:
1-2: Crowd Boos! Pay 50 gold.
3-5: Not Noticed! +2d6 damage
dice.
6: Suckers!! +3d6 damage dice.
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